Upgrades Gain: Difference between revisions

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[[Category:Analysis|^Analysis^4]]
[[Category:Analysis|^Analysis^4]]
Have you ever wondered which one, among your DKG will give you the max advantage if you spend tickets on him?
The DKG in Tour shares courses, so very often when you upgrade a DKG, you end up wasting your tickets cause the majority of its courses are already covered by high level items (or even higher).
The purpose of the Upgrades Gain is to let you avoid this danger. It simulates a ticket spending and applies it to all your DKG (and if you want even the one you don't own), and it tells you which DKG is giving you the biggest advantage considering how much courses it shares with better or inferior DKG.
Let's see how it works with some pictures:
[[File:Upgrades Gain.png|center|thumb|The default view]]
In this picture, the various columns are giving me precious information:
* '''Name:''' the DKG name, preceded by the icon
* '''Level (for Lvl Up):''' the current DKG level. Inside the parenthesis there are the tickets needed to reach the next level
* '''Tier (Score/Covrg):''' A report from the [[:Category:Evaluation (Tiers)|Tier Lists]]. As usual the first one tells the grate in the [[By Score|Tier by Score]], the second one in the [[By Coverage|Tier by Coverage]]
* '''Tot T3:''' how many courses the DKG could cover as top shelf
* '''Current T3:''' how many courses the DKG covers as top shelf at its current level
* '''Currently Best On:''' how many courses the DKG covers as top shelf ''as the highest-level option'' (so there is not another DKG of equal or higher level)
* '''After Upgraded Best On:''' how many courses the DKG ''will'' covers as top shelf as the highest-level option after the upgrade to the specified level (as default the highest one, currently 8)
* '''Gain:''' the difference between "Currently Best On" and "After Upgraded Best On"
* '''Lvl Upgrade Cost:''' how many tickets are needed to get to the upgrade level
* '''Gain x Ticket:''' how many levels are gained with the spending of 1 ticket. This is the result of '''Gain''' '''/''' '''Lvl Upgrade Cost'''
* '''Cap Upgrade Cost:''' how many uncap tickets are needed to get to the cap level (by default the highest one, 4)
So, looking at the picture above, i understand that Explorer Peach it's not the best in any course at the moment (in fact i never use her), but if i take her to level 8 she will be the best on 33 courses! So it seems she's the best investment (ignoring the skill and the age, of course).
But let's say i'm not in the mood to raise any DKG to level 8. Let's say the maximum i'm willing to do is to raise a DKG to level 6.
All i have to do is to open the Advanced Search and to set "Upgrade Level" to 6, then press Search.
The result will be:
[[File:Upgrades - Sim 1.png|center|thumb|The results with level 6]]
The situation is pretty changed. Since i have others DKG at level 6, whose coverage overlaps with Peach Explorer, she's not the best DKG to raise to level 6.
Instead, among the ones i own, White Tanooki Mario would be the best investment, cause at level 6 he can became my best options on 23 courses!
Of course this is not the only thing i need in order to make a decision. I have to consider also the skill, the DKG age and the kind of courses i will gain coverage on.
=== Advanced Search ===
Let's get a closer look to the various "Advanced Search" options:
[[File:Upgrades - Advanced Search.png|center|thumb|Advanced Search]]
* '''Upgrade:''' the kind of upgrade you wanna check. There are two kinds of upgrade:
** '''Level X''': the level you want to simulate the upgrade to. All the items will be considered upgraded to this level, no matter the ticket cost
** '''+X Level(s)''': how many levels in addition to the current one needs to be added in the simulation. So if "+1 Level" is selected, an item currently at level 1 will be considered level 2, an item currently on level 5 will be considered level 6, and so on
* '''Skill:''' filter the item shown by Skill
* '''Type:''' filter the item shown by Type
* '''City:''' exclude city coverage from the DKG
* '''Maxed Min Lvl:''' all the items below this level will be ignored when searching for equal or better items in the coverage. All the options with "Maxed" applies to the compared DKG
* '''Maxed Type:''' restrict the type of equal or better items in the search (see below for an example). There are some interesting variations:
** '''Same:''' the compared items needs to be of the same type. So in the coverage analysis of an HE, only HE will be considered
** '''At least Same:''' compared items needs to be equal or higher in type. So in the coverage analysis of a Super, only Supers and HE will be considered
** all the other options are self explanatory
* '''Maxed Cap:''' restrict the compared DKG cap level. It works as "Maxed Type", but for the cap
* '''Maxed Skill:''' act as a filter for the skill but for the compared items
* '''Point boost same or greater:''' the Level and the Cap are not always a reliable way to compare items. Sometimes, a lower type item but with a higher level is better than an higher type item with a lower level. This option calculates the real point bonus every item will get on the score with the combination of its type, level and cap, and use it to determine if an item it's better or worst. This is a more reliable way to compare items.
* '''Exclude courses covered by:''' allows to exclude from the DKG coverage all the courses covered by a DKG with a specific skill. For instance, i could want to ignore all the courses covered by a coinboxer, cause i know that if that's the case, i will rise the coinboxer nevertheless.
* '''Tour:''' filter the coverage considering only the courses present in the specified tour
* '''R / T / RMX:''' filter the coverage by those courses attributes
* '''Got:''' allow to include or exclude unowned items. This option is useful to test if an unowned item could give an advantage if raised to a certain level even if it doesn't add more coverage
==== An example on how to use '''Maxed Min Lvl''' ====
Consider you have Metal Mario level 8; Peachette level 3; Dry Bowser level 3 and Pauline level 2 (and nothing else), with default settings (check their level 8).
For Dry Bowser, it will count the number of courses he is T3 but Metal Mario & Peachette aren't (otherwise it isn't the best), let say 3.
Then the number of courses he is T3 at level 8 but Metal Mario isn't (otherwise it won't be the best at level 8), let say 5. Gain will then be the difference: 5-3=2 courses it will becomes the best.
Then maybe you prefer Dry Bowser over Peachette and want to see the count when it is the best in case of equality with Peachette, then you exclude Peachette item in Maxed Item filter setting it to 3 and so you have the same count but without checking her when we computed 3 and maybe we got 4 instead because of an equality course.

Latest revision as of 13:46, 28 April 2023

Have you ever wondered which one, among your DKG will give you the max advantage if you spend tickets on him?

The DKG in Tour shares courses, so very often when you upgrade a DKG, you end up wasting your tickets cause the majority of its courses are already covered by high level items (or even higher).

The purpose of the Upgrades Gain is to let you avoid this danger. It simulates a ticket spending and applies it to all your DKG (and if you want even the one you don't own), and it tells you which DKG is giving you the biggest advantage considering how much courses it shares with better or inferior DKG.

Let's see how it works with some pictures:

The default view

In this picture, the various columns are giving me precious information:

  • Name: the DKG name, preceded by the icon
  • Level (for Lvl Up): the current DKG level. Inside the parenthesis there are the tickets needed to reach the next level
  • Tier (Score/Covrg): A report from the Tier Lists. As usual the first one tells the grate in the Tier by Score, the second one in the Tier by Coverage
  • Tot T3: how many courses the DKG could cover as top shelf
  • Current T3: how many courses the DKG covers as top shelf at its current level
  • Currently Best On: how many courses the DKG covers as top shelf as the highest-level option (so there is not another DKG of equal or higher level)
  • After Upgraded Best On: how many courses the DKG will covers as top shelf as the highest-level option after the upgrade to the specified level (as default the highest one, currently 8)
  • Gain: the difference between "Currently Best On" and "After Upgraded Best On"
  • Lvl Upgrade Cost: how many tickets are needed to get to the upgrade level
  • Gain x Ticket: how many levels are gained with the spending of 1 ticket. This is the result of Gain / Lvl Upgrade Cost
  • Cap Upgrade Cost: how many uncap tickets are needed to get to the cap level (by default the highest one, 4)



So, looking at the picture above, i understand that Explorer Peach it's not the best in any course at the moment (in fact i never use her), but if i take her to level 8 she will be the best on 33 courses! So it seems she's the best investment (ignoring the skill and the age, of course).

But let's say i'm not in the mood to raise any DKG to level 8. Let's say the maximum i'm willing to do is to raise a DKG to level 6.

All i have to do is to open the Advanced Search and to set "Upgrade Level" to 6, then press Search.

The result will be:

The results with level 6

The situation is pretty changed. Since i have others DKG at level 6, whose coverage overlaps with Peach Explorer, she's not the best DKG to raise to level 6.

Instead, among the ones i own, White Tanooki Mario would be the best investment, cause at level 6 he can became my best options on 23 courses!

Of course this is not the only thing i need in order to make a decision. I have to consider also the skill, the DKG age and the kind of courses i will gain coverage on.

Advanced Search

Let's get a closer look to the various "Advanced Search" options:

Advanced Search
  • Upgrade: the kind of upgrade you wanna check. There are two kinds of upgrade:
    • Level X: the level you want to simulate the upgrade to. All the items will be considered upgraded to this level, no matter the ticket cost
    • +X Level(s): how many levels in addition to the current one needs to be added in the simulation. So if "+1 Level" is selected, an item currently at level 1 will be considered level 2, an item currently on level 5 will be considered level 6, and so on
  • Skill: filter the item shown by Skill
  • Type: filter the item shown by Type
  • City: exclude city coverage from the DKG
  • Maxed Min Lvl: all the items below this level will be ignored when searching for equal or better items in the coverage. All the options with "Maxed" applies to the compared DKG
  • Maxed Type: restrict the type of equal or better items in the search (see below for an example). There are some interesting variations:
    • Same: the compared items needs to be of the same type. So in the coverage analysis of an HE, only HE will be considered
    • At least Same: compared items needs to be equal or higher in type. So in the coverage analysis of a Super, only Supers and HE will be considered
    • all the other options are self explanatory
  • Maxed Cap: restrict the compared DKG cap level. It works as "Maxed Type", but for the cap
  • Maxed Skill: act as a filter for the skill but for the compared items
  • Point boost same or greater: the Level and the Cap are not always a reliable way to compare items. Sometimes, a lower type item but with a higher level is better than an higher type item with a lower level. This option calculates the real point bonus every item will get on the score with the combination of its type, level and cap, and use it to determine if an item it's better or worst. This is a more reliable way to compare items.
  • Exclude courses covered by: allows to exclude from the DKG coverage all the courses covered by a DKG with a specific skill. For instance, i could want to ignore all the courses covered by a coinboxer, cause i know that if that's the case, i will rise the coinboxer nevertheless.
  • Tour: filter the coverage considering only the courses present in the specified tour
  • R / T / RMX: filter the coverage by those courses attributes
  • Got: allow to include or exclude unowned items. This option is useful to test if an unowned item could give an advantage if raised to a certain level even if it doesn't add more coverage

An example on how to use Maxed Min Lvl

Consider you have Metal Mario level 8; Peachette level 3; Dry Bowser level 3 and Pauline level 2 (and nothing else), with default settings (check their level 8).

For Dry Bowser, it will count the number of courses he is T3 but Metal Mario & Peachette aren't (otherwise it isn't the best), let say 3.

Then the number of courses he is T3 at level 8 but Metal Mario isn't (otherwise it won't be the best at level 8), let say 5. Gain will then be the difference: 5-3=2 courses it will becomes the best.

Then maybe you prefer Dry Bowser over Peachette and want to see the count when it is the best in case of equality with Peachette, then you exclude Peachette item in Maxed Item filter setting it to 3 and so you have the same count but without checking her when we computed 3 and maybe we got 4 instead because of an equality course.